Stop Writing Raw C++ Like It’s 2008: 7 Libraries and Tricks You Need Right Now

Urgent upgrades every serious C++ developer should already be using

This hit me during a “simple” refactor that turned ugly fast

A few months ago, I opened an old C++ codebase I’d written early in my career.

At first, I felt proud.
 Then confused.
 Then slightly embarrassed.

Manual memory handling everywhere.
 Custom thread pools.
 Homegrown logging.
 A build system that looked like it had survived three wars.

It worked sure.
 But it fought me at every step.

That’s when it clicked: I wasn’t writing bad C++ back then. I was writing lonely C++.

Modern C++ isn’t about flexing syntax.
 It’s about outsourcing pain to libraries that already solved it better than you ever will.

These are the upgrades I now consider non-negotiable.


1. spdlog — Logging That Doesn’t Become a Performance Bug

If your logging system allocates on hot paths, you already lost.

#include <spdlog/spdlog.h>

spdlog::info("Server started on port {}", port);
spdlog::warn("Retry count exceeded for job {}", job_id);

Why this is a must:

  • Async logging out of the box
  • Zero-cost formatting when disabled
  • Structured logs without hacks

Once logging stopped slowing things down, I logged everything important.
 And debugging stopped being guesswork.

Bold take:
 If you avoid logging because it’s “too expensive,” your tooling is the problem not your instincts.

2. range-v3 — Algorithms That Read Like Intent, Not Math Homework

STL algorithms are powerful.
 They’re also unreadable when chained.

#include <range/v3/all.hpp>

auto evens = numbers
| ranges::views::filter([](int x){ return x % 2 == 0; })
| ranges::views::transform([](int x){ return x * x; });

What changed for me:

  • Fewer temporary containers
  • Clear data flow
  • Code reviews stopped arguing about iterator correctness

This isn’t syntactic sugar.
 This is making the compiler enforce your intent.

3. cereal — Serialization Without Manual Mapping Hell

I used to hand-write serialization code.

Never again.

#include <cereal/archives/json.hpp>

struct Config {
int threads;
bool debug;

template<class Archive>
void serialize(Archive& ar)
{
ar(threads, debug);
}
};

Why this is automation gold:

  • One definition
  • Multiple formats (JSON, binary, XML)
  • Backward compatibility support

Data evolves.
 Manual serializers rot.

Automate it or babysit it forever.

4. cpp-taskflow — Parallelism Without Thread Soup

Raw threads don’t scale.
 They multiply complexity.

tf::Executor executor;
tf::Taskflow taskflow;

auto A = taskflow.emplace([]{ workA(); });
auto B = taskflow.emplace([]{ workB(); });

A.precede(B);
executor.run(taskflow).wait();

Why this saved my sanity:

  • Task graphs, not threads
  • Deterministic dependencies
  • Work stealing done right

Concurrency should be declarative.
 If you’re managing mutexes manually everywhere, you’re already behind.

5. cmake-presets — Build Automation That Teams Can Actually Share

CMake wasn’t the problem.
 Human configuration was.

{
"version": 3,
"configurePresets": [
{
"name": "release",
"generator": "Ninja",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
}
]
}

What this fixed instantly:

  • No more “how do I build this?”
  • Identical builds across machines
  • CI configs stopped drifting

If your build instructions live in Slack messages, you’re doing it wrong.

6. libassert — Assertions That Tell You What Actually Happened

assert(x != nullptr);
 Cool.
 Useless.

ASSERT(ptr != nullptr, ptr, state, index);

Now when it fails, you get context.
 Real values.
 Immediate insight.

Assertions aren’t for proving correctness.
 They’re for speed-running debugging.

7. include-what-you-use — Compile-Time Debt Collector

Long builds are just technical debt with interest.

iwyu_tool.py -p build compile_commands.json

Why this matters more than people admit:

  • Faster builds
  • Cleaner headers
  • Fewer accidental dependencies

Automation isn’t just runtime.
 Build time is part of developer experience and bad DX kills projects quietly.


The Throughline Most C++ Devs Miss

Every tool here does the same thing:

It removes human judgment from repetitive decisions.

  • How do I log?
  • How do I serialize?
  • How do I parallelize?
  • How do I structure builds?

Once those are automated, your brain is free for architecture the only place it actually belongs.

Here’s a rule I stand by now:

If a problem can be solved by discipline, it will eventually fail.
 If it can be solved by tooling, it scales.

Final Words

C++ didn’t get harder.
 Projects did.

If you’re still writing raw C++ like it’s 2008, you’re not being “low-level.”
 You’re being inefficient.

Upgrade your stack.
 Automate the boring pain.
 Save your talent for the problems that deserve it.


Writer : Mahad Nadeem


— Bhuwan Chettri
Editor, CodeToDeploy

CodeToDeploy Is a Tech-Focused Publication Helping Students, Professionals, And Creators Stay Ahead with AI, Coding, Cloud, Digital Tools, And Career Growth Insights.

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